Alexander Wilkinson
Game Designer
Technical Designer
I'm a Game Designer from England, with a wide array of game design skills, knowledge of different types of software, and strong experience with cross-team collaboration between artists, programmers and designers.
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My Projects
Arcabuds

Arcabuds is an action-adventure couch-coop Unity game designed around cute characters called buds with different elemental abilities using them to progress through the game in order to save their world.
My Role: Group Leader / Lead Designer / Level Design / Sound Design
Engine: Unity
Genre: Couch Co-op, Action Adventure
Paladin's Penitence

Paladin's Penitence is an Unreal Engine 5 project following the narrative journey of Arthur venturing into a crypt to recover an elixir. A first-person dungeon crawler game where you must fight skeletons and knights as you venture deeper into the crypt.
Focus on: Mechanic Design / Level Design / Blueprint / Narrative
Engine: Unreal Engine 5
Genre: First-Person Adventure, Dungeon Crawler, Fantasy
Machina Amelia

Machina Amelia is a Unity VR prototype where the player takes the role of a robot without arms, controlling physical legs through their VR controllers. The player is dropped into a volleyball arena and forced to play an endless game of volleyball, having to use your legs to move around and hit the ball back to record a high score.
Focus on: VR Development, Innovative Design, Mechanics & Interaction
Engine: Unity
Genre: VR, Sports, Arcade, Survival
Polarity VR

Polarity VR is an Unreal Engine 5 VR prototype where everything - including the player's VR hands - are magnetic, and can be attracted or repelled as if they were magnets. Use the player's magnetic abilities in tandem with the world around you to progress through the level, attracting and repelling both yourself and objects in the environment.
Focus on: Mechanics / VR Development / Interaction Design / Blueprint
Engine: Unreal Engine 5
Genre: VR, Platformer, Puzzle, Physics-Based
